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Board Games to Skip (and What to Buy Instead)
This is a list of popular board games I'd skip, paired with a better game to buy instead. None of these picks are garbage. Most are famous for good reason. But fame and "the best use of your shelf space" aren't the same thing, and a few of these get recommended on autopilot when something newer or tighter would make your table happier.
A quick note on honesty. If you already own and love one of these, keep playing it. I'm not here to wreck your game night. I'm here for the person standing in the store, wallet open, about to grab the box everyone's heard of. For that person, here's where I'd point you instead and why.
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11. Monopoly
The classic that taught a generation to hate board games. It runs too long, eliminates players an hour before it ends, and most of the real decisions are made by the dice. Buy Catan instead: it scratches the same trade-and-build itch but every turn gives you an actual choice, and the game ends while people are still having fun.
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22. Catan
Yes, the thing I just recommended over Monopoly is also on the skip list, and that's the point. Catan is a fine gateway, but the dice can leave you starved of resources for an hour through no fault of your own, and the trading falls apart with the wrong group. If you want that same easy-to-teach gateway feel without the dice punishing you, buy Ticket to Ride. It's simpler to explain, faster to finish, and nobody ever gets locked out by a bad roll.
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33. Carcassonne
Carcassonne is a tidy tile-layer, but it's gotten a little dated next to what came after it, and the scoring can feel fiddly to newcomers. If you love drawing a tile and finding the perfect spot, buy Cascadia instead. It won the Spiel des Jahres in 2022, the puzzle is more satisfying, and it plays great solo or with a crowd. This is the easiest swap on the list to recommend.
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44. Risk
Risk turns one tense evening into a four-hour war of attrition decided by dice, and whoever loses early sits and watches. If you want territory, tension, and players actually fighting over a map, buy Blood Rage. It's mean in all the fun ways, every round has a clear arc, and it wraps up in about 90 minutes instead of dragging past midnight.
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55. Scythe
Scythe is gorgeous, and the table presence is real, but here's the honest part: it markets itself on combat and then mostly rewards engine-building, which leaves a lot of new owners confused about what they actually bought. If you came for the production and the mech-stomping, you'll be happier elsewhere. If what you really wanted was a deep economic engine, buy Brass: Birmingham instead and get one of the best heavy strategy games ever made.
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66. Munchkin
Munchkin is funny for about twenty minutes, then the take-that piling-on drags the game to a halt right as someone tries to win. If you want a light, jokey card game with friends, buy Sushi Go Party instead. It's quick, it's charming, the rules fit on a card, and it actually ends on time.
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77. Trivial Pursuit
One person knows all the sports answers, one knows all the history, and everyone else rolls dice and waits. The knowledge gap makes it lopsided and the slow pace makes it duller than it should be. For a party night, buy Codenames instead: everyone's involved every turn, a round takes fifteen minutes, and it works for almost any group size.
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88. Arkham Horror
The original Arkham Horror buries a great spooky theme under a mountain of fiddly upkeep and a setup that eats your whole evening. If you want cooperative dread and a story you fight through together, buy Arkham Horror: The Card Game instead. It delivers the same Lovecraftian tension with a fraction of the table clutter, and the campaign keeps pulling you back.
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Skip the games that got popular first, and buy the ones that quietly do the same job better.